WE PREVAIL is planned to have 5 player classes to choose from, with many diverse enemy types to fight against. In the current alpha of the game, one of the character classes is completed, and 3 enemies fully built in. However, many more assets that aren't fully implemented are still fully modeled and textured.
There are five respective primary weapons for each player class, each with its own fire rate, magazine size, and damage amount.
Each player class has their own type of grenade to throw, but all classes can use an ammo crate to refuel on ammo and grenade amounts.
Each class has their own unique melee weapon, which different ranges and damage amounts based on the playstyle of the class. Unlike other weapons and grenades, melee weapons can be used indefinitely, but don't deal as much damage as primary weapons.